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#Red orchestra 2 cheat engine update
PlayersOnly - Set the world to only update players, ignoring all other actors.This is identical to calling AllWeapons and then AllAmmo. Loaded - Gives the player all the weapons available and full ammo on those weapons.KillViewActor - Kills or destroys the actor that is currently set as the ViewTarget.KillPawns - Kills all pawns within the level.KillAll - Kills or destroys all instances of the specified class in the level.God - Puts the player into a state where they are no longer affected by damage.GiveWeapon - Give an instance of the specified weaponclass to the player.Ghost - Puts the player into a ‘ghostly’ state where they can fly, pass through geometry, and are not affected by damage.FreezeFrame - Force the game to pause for the specified delay time.Fly - Causes the player to be able to fly in place of walking.EnableCheats - Enables cheats within the game.Amphibious - Causes the player to be able to stay underwater virtually indefinitely (sets Paw.UnderwaterTime = 999999.0).AllWeapons – Gives the player all the weapons available in the game.AllAmmo – Sets ammo counts to maximum on all weapons.AffectedByHitEffects – Makes the player immune to all hit effects (i.e., momentum, hit effects, etc.).Switchlevel (mapname) - Changes to level named
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RestartLevel - Restarts the current level. QuickSave - Create a save game for the game in progress. QuickLoad - Load the save game created by the QuickSave exec function. Behindview 1 - Switches to 3rd person viewīehindview 0 - Switches to 1st person view